
Pressing "I" will let you view your equipped tool.(Will adjust in the future when armor is added) The Adventurer's level should increase gear quality by 2 every level.Removed sword orders from "Farmers" customer group.Changed and added dagger orders to the "Workers" customer group.New text notifications when you level up and unlock stuff.Customers will have difference reactions and dialogue based on your reputation.Made changes with placing moveable objects.Wood workbench displays available items without needing to place a plank or log.
Training in Strength, Agility and Metallurgy skills can now be done by visiting Mohammed in Northelm.(Also pave way to other interactions that won't work with old system) Hoping to condense and simplify interactions. Transitioned several left click interactions to "E" instead.Any pickaxe can mine any ore now, so long as you have enough durability, otherwise, it will break.Mining ore no longer requires you to have the right pickaxe but instead will require you to have the skill unlocked.Players will lose quality every time they repair a broken tool.(Will continue to tweak based on feedback) Charisma increases price by 1 per level put into charisma.Determination increases quality by 1 per level put into determination.Quality will now increase the price of items by 1 copper per quality.Added Durability to almost everything you can use ( Customers will not look at these values).Reduced the prices for almost everything.Remove sprint- movement lock when beside anvil.(Will increase the timer in the future when the skill training for it has been added.)
Set Instant Deliveries at the order sheet, to a timer. You can no longer force items to spawn by leaving and returning to the shop. Geoffrey's and all other shops will rotate displayed items. I will continue to change and tweak these. Some sound fx added and small changes to some environmental sounds. Added Shift + Click increase/decrease by 10 to Order Sheet. Respawn time for trees reduced to 3 days. Added a item spawn cheat window in Sandbox mode. Disassembling a broken weapon/tool will no longer "yeet" the metal head off the map. Changed Skill book name to Crafting Schematics. Possible fix to teleportals having large amounts of NPC’s on it at one time. Possible fix to closing shop with multiple customers. Added crossbow and quiver to list of items that will be flagged when a player attempts to steal them. Fix to Geoffrey’s mercenary guard not sending the player to jail. Removed landscape meshes that were affecting performance and not being used. Town/Castle Guards will only spawn when a player nears their location. Crossbows can now be deleted in the furnace. Crossbows should properly save and load when equipped. Crossbows should properly save and load. Crossbows should no longer break into pieces. Fix to items also not being removed from list after physically removing them. Fix to Leather Merchant not resetting prices when items are readded to buy list. Fix overlapping leather armour buy/sell buttons. Coins in the loot chest should work now. Equipping a tool that has a crystal is visible again. Coal or carbon mining should work again. Unlocking metallurgy skills will now work with coal and carbon. The map that spawns in the player home no longer respawns whenever you save and load back in. Mining helmet model changed to the new mining helmet when receiving reward from Agar.
Removed help text - anvil shift + left click to start minigame.Pop up buttons when trying to pick up/consume consumables, should be working properly.Increased durability of starting tools.